The most striking was the shift in realism, from the gritty depiction of cellular and animal life in the GDC 2005 debut, to the current iteration of a more round, softer edged depiction of the creatures. The gameplay itself had numerous changes during development. Even though SimEverything was a first choice name for Wright, the title Spore stuck. Spore was originally a working title, suggested by developer Ocean Quigley, for the game which was first referred to by the general public as SimEverything. The game has drawn wide attention for its promise to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay. Spore is a video game under development by Maxis and designed by Will Wright.
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